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181. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
CCP Fozzie: Can we also see the sensor strength skill ranks reduced to 2? This would bring them into parity with armor and shield damage compensations and lessen the load on pilots who already fly three or four races of ships.
- by Iam Widdershins - at 2012.11.03 02:49:00
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182. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
If ECM drones are not being addressed that's a real pity. Currently fitting a cloud of light ECM drones is an adequate alternative to bringing an actual jamming ship. I am very much of the mind that ECM drones should reduce sensor strength with a...
- by Iam Widdershins - at 2012.11.02 21:28:00
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183. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
CCP: Since you have confirmed that there will be scannability and drops from corp hangars, is there any thought on introducing the same mechanic for ship maintenance arrays?
- by Iam Widdershins - at 2012.11.02 03:48:00
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184. Project Nemesis graduates from pre-school - in Crime and Punishment [original thread]
A terrible crustacean that doesn't want to get better and brings shame upon its famiry
- by Iam Widdershins - at 2012.10.27 22:01:00
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185. Project Nemesis graduates from pre-school - in Crime and Punishment [original thread]
Ezran Theraveaux wrote: Ariel Justice wrote: One of my all time favorite fights during my time in Project Nemesis. Junta Fight We were the best corporation evah!!! You were awful. Unless you mean good as in you made great targets...
- by Iam Widdershins - at 2012.10.23 20:52:00
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186. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Anselm Cenobite wrote: Hmm. That seems to me a potential loophole. If the "personal" bounty amount on the individual pilot always pays out before the "corp bounty" or "alliance bounty" does, could a guy who has a small "personal/individual" bou...
- by Iam Widdershins - at 2012.10.15 22:37:00
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187. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
DaReaper wrote: did you read the blog? "This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. If the target player is killed while under a Suspect flag, then the kill right is G...
- by Iam Widdershins - at 2012.10.13 22:10:00
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188. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: The first victim, who received the killrights, can set any price on the killrights they like.... So, if they set it really cheap (or to zero)... then you can have an alt activate your killrights while your in a frigat...
- by Iam Widdershins - at 2012.10.13 17:31:00
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189. Project Nemesis [PRONS]. Yes, that is correct. - in Alliance and Corporation Recruitment Center [original thread]
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- by Iam Widdershins - at 2012.10.13 16:06:00
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190. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
I've given the killright system some further thought: I believe the concept of making the kill-right activation work based on suspect timers is faulty. It allows an easy and consequence-less escape from kill-rights upon the first failed attempt o...
- by Iam Widdershins - at 2012.10.13 15:02:00
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191. Project Nemesis [PRONS]. Yes, that is correct. - in Alliance and Corporation Recruitment Center [original thread]
Aerandria Khaleia wrote: Brand new player here, obviously not trying to apply. I am however still trying to form long term goals for my EVE experience, and it sounds like being a part of your group would be a pretty awesome experience compared ...
- by Iam Widdershins - at 2012.10.13 02:20:00
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192. Project Nemesis [PRONS]. Yes, that is correct. - in Alliance and Corporation Recruitment Center [original thread]
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- by Iam Widdershins - at 2012.10.12 22:47:00
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193. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Terrorfrodo wrote: DeBingJos wrote: Bear with me... I put a nice bounty on my alt.
I get killrights on my alt.
My alt in an expensive warp core stabbed tanked ship sits on a busy gate.
I sell the killrights for a couple of mil...
- by Iam Widdershins - at 2012.10.12 15:00:00
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194. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
I have a very specific technical question regarding payout tiers on ranked bounties: Say you have an evil pirate in a terrible pirate corp which is in turn a member of some awful pirate alliance. The player has a middling-range bounty, not partic...
- by Iam Widdershins - at 2012.10.12 13:50:00
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195. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP karkur wrote: If you have many smaller hits, your bracket should be really busy, and therefore drawing attention to you. This is actually something I've been thinking about, and I don't know if people would rather press 8 buttons just to t...
- by Iam Widdershins - at 2012.10.11 14:49:00
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196. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
This looks good, but I have a word of caution CCP: The blink animation on hit with variable opacity is really cool and all, but I feel like it should be at least partially based on damage you've received over a reasonable time period -- like 2-3 ...
- by Iam Widdershins - at 2012.10.11 06:12:00
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197. Dec Shield - OPEN - in Crime and Punishment [original thread]
I completely agree about the surrender mechanic. Forcing surrenders to be initiated by the defender is basically dismissing the mechanic as useless, because it will never be used that way. A defender will rarely pull themselves together and find ...
- by Iam Widdershins - at 2012.10.08 17:07:00
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198. Dec Shield - OPEN - in Crime and Punishment [original thread]
Kc Decartes wrote: [quote=The Zerg Overmind] Well then, I'd have to say you're insane. The repetitive motions you are currently engaged in will have no different outcome, no matter how many times you repeat the routine. Your expectation of othe...
- by Iam Widdershins - at 2012.10.06 07:08:00
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199. Dec Shield - OPEN - in Crime and Punishment [original thread]
Gaia Ma'chello wrote: OK, Im really missing something. How is any player in the aggressor corp trapped? Cannot everyone in the aggressor corp simply drop corp and form a new one, thus nullifying all the effects of Dec Shield? Well yeah, but t...
- by Iam Widdershins - at 2012.10.06 00:45:00
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200. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Vladimir Norkoff wrote: Iam Widdershins wrote: Just have a hauler right there in fleet or whatever to whoosh the goods away as soon as they appear if you really want them. Meh. A single hauler load is hardly worth stealing. You want an enti...
- by Iam Widdershins - at 2012.10.05 08:27:00
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